It is currently Sun Jun 24, 2018 10:22 pm

SWTOR Chat

End-Game INC Member Guidelines and requirements

Moderators: |INC| Clan Leaders (MIR), |INC| SWTOR Officers

End-Game INC Member Guidelines and requirements

Unread postby Grandma » Tue Mar 27, 2012 5:11 pm

The following has all been discussed and confirmed with Roses of Dawn as being our basic end-game progression approach and will help formulate a method for people to progress through content in the best possible way whilst remaining social.

End-game Progression Guide:
Whilst not aiming to be restrictive to people or exclude people, it is also not fair to expect people to wipe a lot because an individual hasn't put in the effort to get the required gear. I think it's safe to say that most people here will gladly help you get the acquired gear if you are having difficulties running the missions to get that gear and would much rather that than repeated wipes because people are massively under-geared. Below is a set of restrictions I feel are on the light/lenient side of what is required. Take each of these as a rough estimate because it can't possibly account for experience/capability nor for the other items you have equipped and achievements. The requirements and advice here comes from personally experiencing most of the content and also from plenty of reading online forums, reviews and guides as well as taking into account other alliance members opinions and feelings. As such, I feel it is fair and representative of the game and for our alliance members.

All End-game Loot Distribution:
All loot will be on the basis of 'need' for the character you are running it on (all drops are bound anyway) and 'greed' for companion. It can sometimes annoy others even to ask if you can need for your companion if grouping with any strangers at all and many people who would have also needed for their companion had they known you were going to ask would have likely liked to have for theirs also. Companions are of no use end-game and can only be used for world encounters that are not world bosses. It is only fair to allow everyone the same opportunity to gear up their companions.
There may be an occasion where a raid leader will state when organising the raid that a particular item or piece is designated to an individual should it drop - this is only acceptable to do if made clear before the raid and when organising it.
Master Looter will be used for all ops runs, all classes whose primary stats are on the drop will be asked if they need it and if so to roll on it, if they do not then it should be thrown out randomly or rolled for by everyone else who would have greeded it.

Strategy Responsibility and calling:
This is down to the nominated raid leader. It is their responsibility to research and understand the mechanics of an encounter. It is also their responsibility to explain these to the group and to ensure that any specific roles are made clear and that order of fire and targets to CC by whom are appropriately marked and communicated to those persons.
Only the raid leader should call a wipe and unless the individuals attending the raid are instructed to by the raid leader, the raid leader should be the person to pick the loot up - this is so that there are no unfortunate incidents where individuals may be blocked from picking up loot by not being able to enter the instance again or if people are down and cannot get hold of the loot as a result. It is also the raid leaders call to let people know whether they should medcenter/probe-res/await resurrection - although on this point the raid leader may not notice the death and should be asked by the individual.

It may also be the case that these various responsibilities are designated to nominated individuals for the purpose of a raid - e.g designating a healer to make the resurrection decisions.

Raid responsibilities:
(Any or all of these may be designated to a particular individual for a raid and nominated clearly before it starts)
  • Calling wipes
  • Picking up loot
  • Distributing loot via master looter
  • Calling order of FF(dps target) & CC

Hard Mode Flashpoints:
Get orange/customisable gear and have it filled entirely with purple level 50/51 items as a minimum(Head/Chest/Weapon(s)/Legs/Boots) from doing dailies. Get all lvl49 items in all other slots as a minimum also, these need not neccessarily be purple items, but you will find your journey less arduous should you get these at first opportunity. This can be done easily enough in about 3-4 days worth of full dailies, although for the mods you may need to get help on the heroic dailies which drop the mods and enhancements. This will then have you prepared to complete the Hard modes and lessen the chances of wipes. Whilst it is also possible to do all HM's with this gear, you are going to lessen the chances of a wipe by trying the easier HM's first and repeating them till you get the columi drop from that HM. As a very rough guide you should be aiming for a bare minimum of 13.5k health before starting on the HM's also, regardless of class.

  • Customisable/orange gear with all lvl50/51 purple pieces in Head/Chest/Legs/Boots/Weapon(s)
  • All lvl49+ pieces in other slots
  • 13.5k health minimum (non-class specific)
  • Bring stims appropriate to your role
    You may find that if a group is struggling, persist-through-death stims may end up cheaper due to repeated wipes. Would suggest using these on the harder FP's
  • Have available 50k for potential wipes



8-Man Ops Restrictions:
Normal:
To lessen the chances of wipe and increase chances of success, I would suggest that 2 pieces of columi on each person will be a requirement.
If you have champion equivalent PvP gear this should be increased to 4 pieces to make up for the drop in PvE stats(5 pieces past 1.2 patch). When talking about these pieces of gear I am solely referencing (Head/Chest/Belt/Legs/Boots) and not the implants/offhand etc - although you should probably have been able to purchase these long before now via dailies.

  • 2 piece of columi in Head/Chest/Legs/Boots/Weapon(s) OR 4 pieces of champion gear (5 pieces post 1.2 patch)
    Whilst 2 columi is a minimum, 3+ is ideally what you would come in
    Understand that if you come in champion gear you will be considerably hindered as it is PvP gear and sacrifices PvE stats for expertise
  • 15k health minimum (non-class specific)
  • All above hard mode requirements met
  • Bring 1-2 persist-through-death stims (suitable for your role) OR Equivalent to keep yourself stimm'd throughout
    As there's a fair chance wipes will be had, persist-through-death ones will likely be best value and often cost around the 12k mark to purchase
  • Have available 50-100k for potential wipes


Hard Mode:
Each person should have run each version of the ops in normal mode and should be well versed in the strategy for each encounter
The hard modes are very unforgiving and require all participants to be doing the right thing at the right time in order to complete the instance.
Each person should have bare minimum of 4 pieces of columi gear. If replacing with current Champion it will require all 5 pieces (Not sure post 1.2 patch as of yet), this
is to make up for the defincies inherent in the gear having expertise stats at the expense of PvE stats.

  • 4 pieces of Columi in Head/Chest/Legs/Boots/Weapons OR 5 pieces of champion gear (TBD post 1.2 patch)
    Whilst 4 columi is a minimum, 5 is ideally what you would come in
    Understand that if you come in all champion gear you will be considerably hindered as it is PvP gear and sacrifices PvE stats for expertise
  • 17k health minimum (non-class specific)
  • To have completed the normal mode of this ops and to know the strategy for all encounters
  • All above normal ops mode requirements met
  • Bring 1-2 persist-through-death stims (suitable for your role) OR Equivalent to keep yourself stimm'd throughout
    As there's a fair chance wipes will be had, persist-through-death ones will likely be best value and often cost around the 12k mark to purchase
  • Have available 50-100k for potential wipes
Image
User avatar
Grandma
Community Leader(MIR)
Community Leader(MIR)
 
Posts: 13123
Joined: Mon Jul 16, 2007 7:11 pm
Location: Sheffield, UK
Blog: View Blog (5)
Steam ID: STEAM_0:0:9730917
Origin Account Name: madadamuk
InGame CSS Name: |INC| Grandma
Playstation Network Username: MadAdamUk
battle.net: madadamuk#2560
Guild Wars 2 Account Name: grandma.5296
Twitter: madadamuk
iMessage_id: admin@inc-gaming-clan.com

{ SO_SELECT }

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg Share on Delicious Delicious

Re: End-Game INC Member Guidelines and requirements

Unread postby Grandma » Thu Mar 29, 2012 9:19 am

Just to add:

Until 1.2 on normal ops runs there is a system in-game called 'pre-destined loot' that is enforced by the game and unable to be bypassed. This assigns a class-appropriate drop to a random member of that class on the run. These items are BoP and cannot be traded or rolled for and only that individual is capable of looting the item. Bioware have confirmed they are removing this system in 1.2 and normal looting options will resume.

This does not affect nightmare ops runs.
Image
User avatar
Grandma
Community Leader(MIR)
Community Leader(MIR)
 
Posts: 13123
Joined: Mon Jul 16, 2007 7:11 pm
Location: Sheffield, UK
Blog: View Blog (5)
Steam ID: STEAM_0:0:9730917
Origin Account Name: madadamuk
InGame CSS Name: |INC| Grandma
Playstation Network Username: MadAdamUk
battle.net: madadamuk#2560
Guild Wars 2 Account Name: grandma.5296
Twitter: madadamuk
iMessage_id: admin@inc-gaming-clan.com


Return to SWTOR Chat

Who is online

Users browsing this forum: No registered users and 2 guests

cron

Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 15 minutes)
Most users ever online was 225 on Tue Oct 04, 2016 11:42 pm

Users browsing this forum: No registered users and 2 guests